29 May 2015

General info / VBA Coding - Stairs + floors = larger map to explore!

Just finished writing and some code allowing player to go up and down the stairs! What does it mean? More exploring! Even more randomized dungeon!


Now, more precise description of this not-so-little addition. There are going to spawn two more types of symbols in the dungeon: ▲ (stairs leading up) and ▼ (down).
Once player goes up or down, there is only one way back to the main floor of the dungeon. There is no variable that checks on which floor player is (I mean the number of floors above/below the main floor). Let me describe it with a picture (:


Why does it work like that? Because every floor is a separate room with different coordinates. Additionally, my code does not count how many cells player has traveled in each direction.

The only bug I've found so far is related to the conditional formatting. Luckily, that's not a serious problem!

25 May 2015

General info / Functions / VBA Coding - Attacks almost enhanced

Some changes are coming! Maybe not they're not significant, but... hey, updates are always good, right?


Do you remember the idea of adding various attacks for each enemy (I wrote about it HERE)? Well, I'm testing it and... it looks even more stupid then I expected!



Bad news:
Many attacks are the same for many enemies at the moment. In the future, I will try to add something new for each hostile unit.

Good news:
Every kind of attack has a different damage multiplier, because... amount of damage dealt by enemies wasn't random enough! :D



By the way:
Not humanoid creatures will no longer be able to use/wear items. Why? Have you ever seen a dragon wearing an armor or with a sword in its claw? Me neither ;)
I will update info on the blog a little bit later.

12 May 2015

Enemies 8/31 - Imp



Name: Imp
Type: Demon
Health Points: 50
Damage (min - max): 11- 25
Speed: 1
Items: can carry and use Weapons, Armors, Helmets, Shields


Drawn by Retta (for more go HERE)

11 May 2015

Enemies 7/31 - Dwarf



Name: Dwarf
Type: Humanoid
Health Points: 30
Damage (min - max): 9- 21
Speed: 0,8
Items: can carry and use Weapons, Armors, Helmets, Shields


Drawn by Retta (for more go HERE)

1 May 2015

General Info - Cells Dungeon first release [with download link]

Cells Dungeon download is available at last!


Playable version is available HERE (ZIP with .xlsm file and folder with .jpg images). 
Remember to place all ZIP contents in the same folder!

All you need is MS Office 2010 or newer with Visual Basic for Applications. It also requires macros to be enabled while opening the file (macro settings can be found in Trust Center Settings- see below). In order to make Cells work properly you can also open the file, enable macros, save and close the file and reopen it again.



References used in the project:




HOW TO PLAY
That's easy! 
Use arrow keys to move your character (I think that I forgot to mention before that player character is marked as '8'). Mouse or touch-pad is required in order to use buttons.


ADDITIONAL INFO
In case of any errors, please send me an email with a short description of the error (screenshot would be useful too)!

Theoretically, Cells should also work with MS Excel 2007, but I can't guarantee that all macros are compatible with it.

Have fun... or at least a try to have fun!