10 Aug 2015

Really small update

I totally forgot about one important thing: level up indicator! Now, when you level up, a notification will pop up. Just a detail, but quite useful in my opinion.

Additionally, some information regarding enchanting were changed. Not a lot of changes... like 5 minutes of coding.

Updated version will remain with 1.1 number.

7 Aug 2015

Enemies 10/31 - Rebel


Name: Rebel
Type: Humanoid
Health Points: 90
Damage (min - max): 10- 25
Speed: 1
Items: can carry and use Weapons, Armors, Helmets, Shields


Drawn by Retta (for more go HERE)

26 Jul 2015

General info / VBA Coding - Debugging

Just a quick information: I've found two bugs in two the VBA code. Macros have been updated and everything seems to be fine now!

24 Jun 2015

Enemies 9/31 - Zombie


Name: Zombie
Type: Humanoid
Health Points: 40
Damage (min - max): 5- 25
Speed: 0,6
Items: can carry Weapons, Armors, Helmets, Shields, but cannot use them


UPDATE: 
Part related to items that enemies may have (or not) has been updated also in previous posts concerning Enemies.


Drawn by Retta (for more go HERE)

29 May 2015

General info / VBA Coding - Stairs + floors = larger map to explore!

Just finished writing and some code allowing player to go up and down the stairs! What does it mean? More exploring! Even more randomized dungeon!


Now, more precise description of this not-so-little addition. There are going to spawn two more types of symbols in the dungeon: ▲ (stairs leading up) and ▼ (down).
Once player goes up or down, there is only one way back to the main floor of the dungeon. There is no variable that checks on which floor player is (I mean the number of floors above/below the main floor). Let me describe it with a picture (:


Why does it work like that? Because every floor is a separate room with different coordinates. Additionally, my code does not count how many cells player has traveled in each direction.

The only bug I've found so far is related to the conditional formatting. Luckily, that's not a serious problem!

25 May 2015

General info / Functions / VBA Coding - Attacks almost enhanced

Some changes are coming! Maybe not they're not significant, but... hey, updates are always good, right?


Do you remember the idea of adding various attacks for each enemy (I wrote about it HERE)? Well, I'm testing it and... it looks even more stupid then I expected!



Bad news:
Many attacks are the same for many enemies at the moment. In the future, I will try to add something new for each hostile unit.

Good news:
Every kind of attack has a different damage multiplier, because... amount of damage dealt by enemies wasn't random enough! :D



By the way:
Not humanoid creatures will no longer be able to use/wear items. Why? Have you ever seen a dragon wearing an armor or with a sword in its claw? Me neither ;)
I will update info on the blog a little bit later.

12 May 2015

Enemies 8/31 - Imp



Name: Imp
Type: Demon
Health Points: 50
Damage (min - max): 11- 25
Speed: 1
Items: can carry and use Weapons, Armors, Helmets, Shields


Drawn by Retta (for more go HERE)